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Heart of Winter

Heart of Winter branch of Soul Tree is focused around manipulating Ice. Heart of Winter also branches off into 2 more branches, Shattermaster and Glacial Control.

Heart of Winter nodes give players the ability to reduce the damage and movement speed of their targets while increasing their damage. The Glacial Control branch of Heart of Winter embraces the aspect of restraining the movement even further by increasing the effectiveness of slows or even freezing while also reducing the attack speed of your targets.

On the other side, Shattermaster sub-branch leans more towards the offensive side, giving additional Frost Damage.

There are a total of 19 nodes:

Heart of Winter

  • Cold-Blooded
  • Rimefang’s Bite
  • Frozen Resilience
  • Cracking Pivot
  • Glacial Flow
  • Glacial Flow II
  • Deep Freeze

Glacial Control

  • Winter’s Grasp
  • Hoarfrost Aura
  • Permafrost
  • Frigid Shackles
  • Crystallize
  • Endless Winter

Shattermaster

  • Icebreaker
  • Glacial Surge
  • Brittle Frost
  • Shattering Point
  • Avalanche Strike
  • Fractured Heart

To unlock these nodes, you will need Soul Points.

heart of winter tree in absolvement

Heart of Winter

herat of winter icon in absolvement

All Tidesage Nodes


NameDescriptionSP Required
cold-blooded node in soul tree absolvement
Cold-Blooded
Your attacks now have a 5% chance to apply Chill.2
Rimefang's Bite node in soul tree absolvement
Rimefang’s Bite
Dealing Frost Damage to an enemy with existing Chill Stacks deals 5% more damage and refreshes the Chill duration.1
frosen resilience node in soul tree absolvement
Frozen Resilience
While an enemy is Chilled, they deal 10% less damage to you.2
cracking point node in soul tree absolvement
Cracking Point
If an enemy is hit with Chill 3 times withing 6 seconds, they will become Brittle, increasing the damage they take from your next attack by 15%.2
glacial flow node in soul tree absolvement
Glacial Flow
Chill effect can spread to 1 additional enemy nearby when first applied2
glacial flow II  node in soul tree absolvement
Glacial Flow II
Chill effect now spread to 2 enemies.1
deep freeze node in soul tree absolvement
Deep Freeze
Chilled enemies have their movement speed reduced by an additional 10%.2

All Glacial Control Nodes


NameDescriptionSP Required
winter's grasp node in soul tree absolvement
Winter’s Grasp
Enemies Chilled for more than 12.5 seconds will become Frozen for 0.8 seconds.3
hoarfrost aura node in soul tree absolvement
Hoarfrost Aura
While near a Frozen enemy, you will emit a frost aura that slows all nearby enemies by 20%.1
permafrost node in soul tree absolvement
Permafrost
Enemies no longer lose their Chill Stacks when freezing them.3
frigid shackles node in soul tree absolvement
Frigid Shackles
Frozen enemies have their attack speed reduced by 20% for 4 seconds after thawing.2
crystallize  node in soul tree absolvement
Crystallize
When a Frozen enemy thaws, ice shards explode outward, applying Chill to nearby enemies.3
endless winter node in soul tree absolvement
Endless Winter
Your Chills lasts 50% longer.1

All Shattermaster Nodes


NameDescriptionSP Required
ice breaker node in soul tree absolvement
Icebreaker
Attacking a Frozen enemy deals Additional Frost Damage equal to 1% of their missing health.

Locks Out Winter’s Grasp

1
glacial surge  node in soul tree absolvement
Glacial Surge
Striking a Frozen enemy twice breaks the ice and releases an ice shockwave, dealing Frost Damage equal to the damage dealt to them while frozen.1
 brittle frost node in soul tree absolvement
Brittle Frost
Critical strikes against Chilled enemies has a 20% to freeze them instantly.2
shattering point node in soul tree absolvement
Shattering Point
Damage dealt to Frozen enemies ignore 15% of their armor.1
avalanche strike node in soul tree absolvement
Avalanche Strike
Attacking a Frozen enemy has a 25% chance to spread Chill to up to 3 nearby enemies.3
fractured heart node in soul tree absolvement
Fractured Heart
If an enemy dies while Frozen, they will explode into icy shards, dealing 6 Frost Damage to nearby enemies.1

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