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Weapons

In Dead Spells, there is a large variety of Weapons you can use against your enemies.

Weapons can be separated into two groups: melee and ranged. Melee Weapons are used for fighting enemies up close and they don’t use any Mana. Ranged Weapons are used to take down enemies at various distances, but they require Mana (Mana is basically ammo for ranged Weapons).

Some basic Weapons can be bought at the Blacksmith in the Safe Zone, while other more powerful variants can be found at certain locations.

Weapons

weapons dead spells

List Of All Weapons


Melee Weapons

WeaponDetails
pitchfork weapon in dead spells
Pitchfork
– Base Damage: 10
– Cannot be sold
Dagger weapon in dead spells
Dagger
– Base Damage: 10
– Cannot be sold
Club weapon in dead spells
Club
– Obtained from Giant Class
– Base Damage: 37.5
– Can be sold for 25 gold

linked sword weapon in dead spells
Linked Sword
– Obtained from Gnome Class
– Base damage: 12.5
– Can be sold for 35 gold

Sword weapon in dead spells
Sword
– Base damage: 15
– Can be purchased from Blacksmith for 50 gold
– Can be sold for 50 gold
– Can be found as loot


battle axe weapon in dead spells
Battle Axe
– Base damage: 25
– Can be purchased from Blacksmith for 100 gold
– Can be sold for 65 gold
– Can be found as loot


katana weapon in dead spells
Katana
– Base damage: 50
– Can be bought from the Retired Samurai for 265 gold
– Can be found in the Samurai Dojo
– Can be dropped by Samurai
– Can be sold for 75 gold



Reaper's Scythe weapon in dead spells
Reaper’s Scythe
– Base damage: 50
– Lifesteal: 0.1 (10%)
– Can be found on Graveyards – Can be sold for 250 gold

master katana weapon in dead spells
Master Katana
– Base damage: 75
– Dropped by the Sword Master
– Can be sold for 500 gold

dishonored blade weapon in dead spells
Dishonored Blade
– Obtained from Defected Shogun Class
– Base Damage: 100
– Cannot be sold
– Cannot be dropped


Ranged Weapons

WeaponDetails
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Crude Wand
– Base damage: 15
– Mana Consumption: 1
– Capacity: 6/6
-Can be purchased from the Blacksmith for 65 gold
– Can be sold for 35 gold
– Can be found as loot




Wand in dead spells
Wand
– Base damage: 25
– Mana Consumption: 2
– Capacity: 12/12
-Can be purchased from the Blacksmith for 150 gold
– Can be sold for 35 gold
– Can be found as loot




nature Wand in dead spells
Nature Wand
– Base damage: 15
– Lifesteal: 0.5 (50%)
– Mana Consumption: 1
– Capacity: 6/6
– Can be purchased from the Mysterious Merchant for 225 gold
– Can be sold for 50 gold
– Can be found as loot





fire Wand in dead spells
Fire Wand
– Base damage: 25
– Mana Consumption: 2
– Capacity: 12/12
– Increases the movement speed of the enemies you hit
– Can be purchased from the Mysterious Merchant for 225 gold
– Can be sold for 50 gold
– Can be found as loot





dark Wand in dead spells
Dark Wand
– Base damage: 17.5
– Lifesteal: 0.1 (10%)
– Mana Consumption: 2
– Capacity: 12/12
– Can be purchased from the Mysterious Merchant for 225 gold
– Can be sold for 50 gold
– Can be found as loot





ice Wand in dead spells
Ice Wand
– Base damage: 35
– Lifesteal: 0.5 (50%)
– Mana Consumption: 3
– Capacity: 18/18
– Reduces the movement speed of the enemies you hit
– Can be purchased from the Mysterious Merchant for 225 gold
– Can be sold for 50 gold
– Can be found as loot






earth Wand in dead spells
Earth Wand
– Base damage: 75
– Mana Consumption: 6
– Capacity: 6/6
– Reduces the movement speed of the enemies you hit
– Can be sold for 50 gold
– Can be found as loot




Moon Wand in dead spells
Moon Wand
– Base damage: 50
– Mana Consumption: 6
– Capacity: 36/36
– Fires a barrage of 5 rays, increasing both your speed and the enemy’s speed by 40%
– Can only be found on the Floating Castle
– Can be sold for 1000 gold



raygun in dead spells
Raygun
– Base damage: 26
– Has infinite ammo
– Accurate shots
– Shorter range compared to wands
– Can only be found from the UFO Crash
– Can be sold for 150 gold




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Meteor Tome
– Base damage: 100
– Mana Consumption: 20
– Capacity: 20/20
– Enemies hit become faster
– Can be sold for 15 Gold
– Can be found as loot




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Steampunk Revolver
– Base damage: 25
– Heat Consumption: 1
– Heat Capacity: 6/6
– Can be sold for 100 Gold
– Can be bought from the Steam Vendor for 650 Gold
Steampunk Recruit Class starts with this Weapon




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Steampunk Rifle
– Base damage: 125
– Reload time: 6 Seconds
– Heat Consumption: 1
– Heat Capacity: 3/3
– Can be sold for 100 Gold
– Can be bought from the Steam Vendor for 1750 Gold




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Steampunk Launcher
– Base damage: 150 AOE Damage
– Reload time: 10 Seconds
– Heat Consumption: 1
– Heat Capacity: 1/1
– Can be sold for 650 Gold
– Dropped From: Steamborne Czar




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